Today serves as a dual celebration, because not only is it π-day, but 1 year ago today, I made my first post (appropriately named "First Post".) My how time has changed... back then, I was employed, was in school, and had a whopping 0 readers of this blog. Now look at me, with all these readers. (2 tops.) Wow, awesome! ;)
So, in celebration of both π and my blog, uh... well, I don't really have anything of crazy value to give you, unfortunately. I do, however, have a significantly cleaned-up version of that TunnelTanks game. It's in no way advanced enough to be called a game, but it does feature randomized levels, shooting (without weird glitching bugs), and a completely rewritten core that allows the game to be run at nearly any resolution, while still remaining the correct aspect ratio. (Plus, all of the scaling is done with integer math, so that the game can eventually be ported to embedded devices with ease.)

So tinker around with it, and do tell me how it works. :) Arrow keys move your tank, and the left control shoots. Plus, you can press 'x' to spawn a huge explosion wherever your tank is. (Those explosions usually only happen when you die, but you can't die yet...)
Next up: organizing some of the main.c code better, and finally adding some more tanks. Then, I can start coding the AI. :)


